

Targeting them not only keeps your allies firing on him, but it tags him in case he moves or is not easily seen in the environment.ģ. If you find yourself scanning an area and unable to locate targets, hold RB and pass the triangle over the area to light up hostile targets in red. Otherwise, making them come to you and staying at a safe distance can make all the difference.Ģ. If you go a few minutes without seeing a target but you know they're still there, that's your time to advance.

In areas where knife men charge your cover it gives you plenty of time to take them out as well. Not only does this make you harder to hit, but your team will stay closer to you instead of moving into the room/area where they're repeatedly killed and need your revive. When you get into an area where the enemy numbers are plenty, my best advice to you is to find the farthest back cover you can get and wait them out. The following are four minor tips that are not necessary, but can help as well.ġ. When he's secured it or taken most of the guys out, bomb the left bunker for more sand cover then run into the right bunker where you should checkpoint and be safe. Once you're at the humvee, do the same again but this time take a few guys out, if you get enough of them Adams will charge the bunker taking out the 2-3 remaining soldiers while they're blinded. Before running into the street, hit the bunker to the right with any sort of explosion to knock up dust and give you cover (you might have to hit the sand with the explosion). There's a weapon crate on the left in a little alcove, use it to fill up on grenade launcher ammo.

Also hold on to anything explosive, keep the SCAR with the grenade launcher, sticky bombs, whatever you may have. One is that you should stay down, only focus on enemies close to you until your up against the humvee in the middle of the road. To make this much easier, there are a few things you should note. This is the part right after you hallucinate the phosporous bombing and burning soldiers running at you. Toward the end of Chapter 14 you may get stuck on the segment where you must advance up a hill to take two turret bunkers out. Knowing his weak spot is very much necessary on Suicide Mission, so it's vital on FUBAR.ģ. Later in the game you're forced to fight alone for a brief period, it's during this segment that I had to reload checkpoint dozens of times because I kept going against the heavy by hitting his visor, which gave him plenty of time to advance and kill me. It's in fact the exact opposite the visors take far longer to chip away at and eventually blast the face, meanwhile the center of his chest is far weaker. I assumed that they were loaded with thick body armor and their face visors were their weak spot. Heavy gunner infantry in this game is very confusing. Good to know when you can move to other cover or sidle along a barrier just enough to avoid blast damage.Ģ. The grenade icon is filled red when you are close enough to die from it, and moving far enough away turns the icon white for no damage taken. Grenades are fairly annoying the more you increase difficulty as they're very frequent and tend to force you out of the only cover available in the area. On another note, if you turn on aim assist in the options during FUBAR it does not interfere with the achievement, so flip that on if it helps you.ġ. I can also confirm that scaling the difficulty down then pushing it back up toward the end of a chapter ruins the difficulty for the playthrough, don't lose your progress trying it. Note: FUBAR is only unlocked after beating the game on Suicide Mission. The following three tips are the most important, as being aware of them can really save you during the tougher segments. These are tips that had I known before-hand I wouldn't have died in frustration several times over simply because I didn't adapt to the situations correctly.
Spec ops the line trophy guide full#
This isn't a full on guide, just a general hints and tips solution that you should be aware of before attempting this.
